You’re probably here because you want to learn how to finish a song. Never has a music career been launched where the artist never finished songs.
Why? Because music isn’t listened to in part, it’s listened to as a finished product.
So if you want to grow as a producer, for your own sake or for building a career, finishing tracks is non-negotiable.
But it’s hard, Sam! My ideas aren’t good enough and I don’t know where to take them!
Well, let’s get into some strategies that you can use to finish music faster, easier and better than ever.
Note: this blog post is an excerpt from my book, The Producer’s Guide to Workflow & Creativity.
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WHY NOT FINISHING IS BAD
Ideas, if not fully developed, donât mean much in the long run.
No one wants to listen to a loop. They want to listen to something thatâs finished; they want a complete song.
Itâs easy to think that because youâre coming up with a bunch of ideas, youâre getting better as a producer. This, of course, isnât always true. If youâre coming up with a ton of ideas but never seeing them through, then youâre avoiding the difficult but necessary process involved in completing a song. Itâs through that processâthrough moving the needleâthat you really become a better producer.
The non-finishing habit
Itâs easy to build this habit. Most of the time, we donât know weâre falling into it (I imagine thatâs generally the case with bad habits!)
It starts off innocent. Youâre working on a project, and you discover a new, exciting idea.
So you put the current project aside to work on the new idea, telling yourself that youâll revisit the original project later.
As youâre working on the new idea, you encounter a challenge. Maybe the track doesnât flow right. Maybe the melody isnât as good as you thought it was.
You decide to set that project aside âfor now,â and work on a new project. After all, you donât want to be wasting precious time.
As excuses are made, the cycle repeats. You develop the habit of abandoning projects. It becomes your default mode, and before long your hard drive begins to grow full of unfinished ideas.
Recommended: Dawphobia: Why You’re Not Making Music As Much As You’d Like
Three reasons why not finishing tracks is a bad thing
Before we look at how to finish tracks, itâs important to understand why finishing them is so crucial.
1. It stems progress
Many producers fail to finish tracks because of a weakness or lack of skill in a particular area.
For instance, you might struggle with mixing or using effects, so you jump ship when it comes to the mixdown stage; or you might struggle with the arrangement, so you start a new project whenever it comes to arranging your ideas.
Often, the lack of completion that producers face comes from a (subconscious or even conscience) fear of embracing difficulty. Not always, but often.
On the other hand, the producer who consistently finishes tracks develops their skill-set evenly.
Why?
Because to finish a track, you need to go through all the stages: composition, arrangement, mixing, and everything in-between. You have no choice but to work on areas that challenge you.
2. It crushes credibility
You can post as many memes as you like on your Facebook artist page, but if you donât release music consistently, people wonât take you seriously.
Even if youâre a new producer with little social reach and youâre not really focused on building your brand, itâs still an issue. The people in your inner circle will quietly perceive you as less driven or motivated and wonât feel as inclined to invest time and effort in helping you.
Not being able to finish tracks also means you canât deliver in situations where itâs essential.
For instance, if I asked you to collaborate with me on a track, and you didnât pull through, what impression will that leave on me? Likewise, if a vocalist or instrumentalist asked you to produce a track for them (paid project) and you couldnât deliver, how would you feel?
3. Itâs less fun
Sure, finishing music is challenging, but itâs also fun. Thereâs a feeling of intense satisfaction one gets when exporting the final version of a track.
The less you have this feeling of satisfactionâthe less you finish tracksâthe more mundane and frustrating music production becomes, and the more likely you are to want to give up and watch Netflix
Furthermore, by not finishing tracks, you begin to tell yourself that you canât finish tracks. You get stuck in a feedback loop. A feedback loop that features a toxic combination of little output and feeling sorry for yourself.
START STRONG
One of the main deciding factors of whether or not you finish a song is how smoothly the first few hours go.
With some projects, as Iâm sure youâve experienced, the first few hours fly by with ease. Youâre completely immersed in the process, and you generally finish 60-80% of your track in the first session.
When this happens, the likelihood of finishing the project is much higher than when the first few hours are stressful, tiring, and broken up.
There are two reasons for this.
The first is that you build a ton of momentum when the first few hours go smoothly, and itâs much easier to work on a track thatâs 80% finished than a track thatâs 30% finished.
The second reason is that you tend to associate negative feelings towards a project where the first few hours spent on it werenât enjoyable.
So, given that, how do you ensure that you have a great first session? How do you start strong?
1. Slay the dragon
I arrived in Amsterdam two days before Amsterdam Dance Event.
I was staying with my friend Budi Voogt (co-founder and director of Heroic Recordings), and as soon as I got off my flight we headed to his office. It was the afternoon, so everyone was still working.
He showed me around, and I noticed a whiteboard with the word âDragonsâ on it that had a task for each team member written underneath.
Budi explained what they were. Unfortunately, I canât remember exactly what he said (Iâd been awake for 36 hours – I canât sleep on planes), but it was something along the lines of…
âA dragon is the most important task that needs to be done. Each of us has a dragon for the week, and the goal is to slay the dragon.â
Productivity gurus have been using illustrations like this for a while now. Even Mark Twain once said, âeat a live frog first thing in the morning and nothing worse will happen to you the rest of the day.â
When youâre working on a song, itâs crucial that you slay the dragon first. If you put it off, things are only going to get more difficult and youâll feel less inclined to finish the track because thereâs a dragon waiting to strike.
So whatâs the most important thing?
Thereâs no one answer. It depends entirely on the style of music youâre making and what youâre good at.
If youâre making a trance track, the most important thing might be writing a melody. The longer you avoid writing a melody, the harder it will be to finish. If youâre making a drum and bass track, the most important thing might be the drums, so you work on them first.
Letâs be honest though, you probably know deep down what the most important thing is. Itâs that thing you keep wanting to avoid.
Note: The most important thing is not always the most difficult thing. If it comes down to it, you should prioritize the most important thing over the difficult thing, but address the difficult thing soon after.
2. Have a long first session
Slaying dragons takes time. Starting strong takes time.
Typically, your first session is the longest. Itâs where you make the most progress. Itâs where energy and excitement are high and you can easily enter the state of flow.
To start strong, you really need to give yourself a decent chunk of time. I recommend at least 90 minutes. It may sound like a lot, but you need to capitalize on the rare excitement and creative flow that comes with a new project.
âI have to add that my workflow is pretty fast in the first hours into my projects. That is because I have an idea I want to write down. So usually in the first hour or two the whole âskeleton:â of the track is down. A rule of thumb is that if you donât like your track by the first studio session, you canât really expect to improve on it in the following sessions. Unless you have some sort of skill that enables you to pick up projects and completely morph them to your liking.â â Naden
Donât quit if youâre excited
Itâs easy to be working on a project, get excited, and then close up shop for the day feeling satisfied.
Of course, ending a session at peak excitement is one of the worst things you can do. Itâs easy to tell yourself âThis track is great! I canât wait to come back to it tomorrow.â
But when you do eventually come back to it, itâs rare that you feel the same level of excitement you had earlier.
So, when youâre excited, capitalize on your excitement. Sometimes this means staying up a little later, or having lunch two hours late. It will require some effort and concentration, but youâll thank yourself for it later.
3. Set a first session goal (optional)
This is an optional strategy because it can be harmful.
Setting objectives for production sessions is a no brainer in the later stages of a track, but in the beginning, an objective can inhibit creativity because it forces you to think more sequentially and logically. It can also add unnecessary pressure.
However, if you set a broad but measurable goal for your first session, it can focus your mind wonderfully and help you make massive progress in the first few hours.
Your goal might be to finish the full arrangement. A goal as broad as that wonât inhibit creativity, whereas a goal like âwrite a 16-bar melody and counter-melody,â will because it dictates where your track should go (all songs have an arrangement, but not all songs have 16-bar melodies with counter-melodies).
Tip: Itâs a good idea to set a next session goal so you can keep the momentum rolling through the following sessions. At the end of the first session, set a specific objective that you want to focus on during the next session. This one can be less broad.
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Iteration not inspiration
âThis is the difference between professionals and amateurs. Professionals set a schedule and stick to it. Amateurs wait until they feel inspired or motivated.â â James Clear
The common belief in the electronic music production community is that you need to be inspired to create music and that if you arenât inspired, you simply have creative block and should wait until the next wave of inspiration hits you.
If that were true, everything would rely on luck. Donât feel inspired? Tough.
Fortunately, creativity doesnât come down to inspiration alone. Common sense tells us that inspiration and motivation are both unreliable. If we want to be successful creatives, we have to look deeper.
Donât get me wrong, Iâm not saying inspiration is bad. Thereâs nothing better than feeling inspired to work on a track, or feeling extremely motivated and driven to do something. But itâs rare, and it shouldnât be relied on.
In short, if you rely on inspiration, youâll give up quickly, feel a lack of satisfaction, and fail to have high output.
So what can you do?
Iterative production
When you have inspiration, capitalize on it. But when you donât feel inspired, realize that that is the norm and donât let yourself get disappointed.
If youâre used to making music when you feel inspired, how do you make it when youâre not feeling inspired?
You use something I like to call Iterative Production.
Iterative production is a method that, once practised and understood, will make a huge difference to your workflow and ability to start and finish tracks.
It involves starting with something extremely simple, and turning it into something satisfactory through a series of small additions and adjustments (iterations).
A brief example
Letâs start off with a simple 4-note bassline in the key of A natural minor:
Easy, right? The key here is to reduce friction right from the beginning. You donât need inspiration to create a 4-note bassline.
Next, letâs add a 5th to each note.
Again, nothing difficult.
Next, letâs double the root note to add some body to the sound.
Now we can chop this progression up to create a rhythm.
Still easy? You bet.
At this point, we might add in a melody over the top (this is the most difficult partâuse your ears).
Our end result isnât the most amazing melody in the world, but itâs something, and we achieved it through a series of small, easy steps.
DEADLINES AND ACCOUNTABILITY
There are no tools more powerful in the creative personâs arsenal than accountability and deadlines.
These two are almost always linked, with the exception being that although deadlines can be self-imposed, you canât really be accountable to yourself.
Letâs first look at the power of accountability and how it relates to finishing tracks.
The three layers of accountability
The first layer is P2P (person-to-person) accountability and itâs what most people think of when they hear the word accountability.
The second layer is public accountability which is generally stronger than the first layer.
The third layer is reliant accountability and is stronger than the first and second layer.
Letâs unpack these in detail.
P2P accountability
Person-to-person accountability is one of the most common forms of accountability and also the easiest to set up.
It can be as simple as asking a friend or someone you know to keep you accountable on a certain goal or habit.
For instance, you might tell one of your producer friends that youâre going to finish one track per week and that youâd like them to message you at the end of each weak to ask if youâve finished your track for the week.
If you want to install some sort of accountability into your workflow, then doing it this way is a great start.
How to do it well
If finishing music is your problem, then you should centre your accountability goal or habit around that.
Finishing one track per week is a good benchmark, but you may prefer to organize it on a track-by-track basis with a more specific deadline (you tell your friend that youâll finish your current project by a certain date).
It doesnât really matter who you pick to stay accountable to, as long as theyâre willing to help out and flick you a message from time to time.
They also donât have to be a producer. However, it does help if the person youâre staying accountable to is a creative of some sort. That way theyâre a bit more understanding and sympatheticâas they know how hard it is to finish thingsâand may offer some encouragement along the way.
Of course, you should opt for another producer if possible. They can share tips, you can rant to them, share your feelings, do a producer-counselling session together… you get the idea.
Thatâs all well and good, Sam. But how do I actually approach someone and ask if they can hold me accountable?
If theyâre a friend, you already know what to do.
If they arenât, use the template below. Modify the style, tone, and formality based on your relationship with the person.
Hey [name],
How are you? Hope youâre well.
Iâve been reading through a book on workflow and creativity for electronic music producers and thereâs a chapter on finishing music, which is something Iâm currently struggling with.
One strategy that the author recommends to help finish tracks is to find someone to stay accountable to someone so thereâs a little more pressure to finish music.
I think this would be a helpful thing to do, and you came to mind first. Itâs really simple: my goal is to finish one song per week, and at the end of that week Iâll message you with a link to the completed song. You donât have to listen to it, of course, itâs just for me to show someone that Iâve finished it.
All I ask is that if I donât message you at the end of the week, you contact me and ask whatâs up.
Would this be cool?
– [Name]
If they donât know that you produce, simply use the above template but include something like this at the beginning:
Hey [name],
Not sure you know this, but Iâve been spending the last few weeks/months/ years making electronic music.
Why am I telling you this? Well Iâve been reading…
Public accountability
Public accountability is less personal but can be more powerful because you have to look good in front of more than one person.
One example of public accountability that worked well was the August Loop Challenge we ran last year.
Participants would spend exactly 20 minutes on an 8-bar loop every day, and then upload their loop to a Soundcloud group. We had 50 people contribute. Not all of them made a loop every day (some of them quit), but there was a core group of people that saw the challenge through.
A few of those people got in touch with me personally to tell me that if it wasnât for the public nature of the Soundcloud group, theyâd have given up in the first week.
A more recent example of public accountability is the Deep Work Challenge that Budi Voogt and I have started.
The challenge arose because we wanted to spend more time doing focused work. We tried P2P accountability, but it didnât work too well. At least, not for me. Budi managed fine. Heâs a machine.
So, we got talking and came up with the idea to publicly log how many hours of deep work we did per day. We set up a Google Spreadsheet which you can find here.
At the time of writing this, we have six people logging their deep work hours in the spreadsheet. It works well because thereâs an element of competition. Thereâs also the fact that my name is at the top and anyone on the internet can see how much work Iâm doing.
How to do it well
Thereâs a bit more involved in public accountability than there is in P2P accountability, but the initial time investment pays for itself tenfold.
The best way to do it, in my opinion, is to set up a public webpage. A Facebook post announcing that youâre going to finish one track per week isnât as permanent as a webpage declaring your objective. Itâs also easier to update your webpage weekly to reflect whether youâve achieved it or not.
Alternatively, you could use a shared Google Sheet like Budi and I are doing for the Deep Work Challenge.
By the way, it doesnât really matter whether anyoneâs viewing it or keeping tabs on you. You can just pretend they are. The main reason it works so well is that people can visit that webpage or spreadsheet and you donât want it to show that you havenât finished anything.
The Facebook Group Method
I havenât tried this. Itâs something that popped into my head while writing the last sentence (caffeine is awesome), but Iâm sure it would work.
Create a Facebook group with several people that want to finish more music (ask for their permission BEFORE you create the group – itâs rude to just add people).
Then, create some sort of schedule. For example: on Sunday evening every week, you post an update where people can link to their finished track. If there are ten people in the group, there should be ten comments on that update assuming everyoneâs done the work.
Note: Thereâs no reason why you canât use P2P and public accountability at the same time, but itâs probably overkill to do so.
Reliant accountability
Reliant accountability is the least common of the lot, which is unfortunate because I believe itâs the most transformative tool for lasting change in any area of life.
It involves setting up an accountability program in a way where the other person or persons rely on you, and you on them. If you donât do the work, they get put at a disadvantage.
A non-music example of reliant accountability from my life came to fruition a few weeks ago.
A friend of mine who lives roughly 100 meters down the road is joining the air force. He has to work his way through a six-week fitness program to pass the requirements.
Obviously, it involves a lot of running, and Iâd mistakenly mentioned to him a few weeks earlier that I wanted to run more (I didnât, but it felt like a cool thing to say). So, he asked me if I was keen to start running with him.
We run together every day. If I donât show up, Iâve let him down, and vice versa. If it was just me following the schedule, Iâd come up with a myriad of excuses for why I shouldnât go for a run that day.
So, how can you apply this kind of accountability to music productionâmore specifically, finishing tracks?
The first and most obvious answer is collaboration, but thatâs not the most feasible option (we also cover it in detail during chapter six).
You have to get creative. Here are two methods I recommend:
The show & tell method
At the end of every week, you have a chat with your accountability partner (someone whoâs trying to do the same thing as you: finish a track every week).
During this chat, you share anything and everything youâve learned from finishing your project for the week. It might have been a new technique, a cool sample pack youâve come across, whatever.
If you get to the end of the week and havenât finished a track, you canât share valuable information, right? I mean, you can, but you wonât help yourself (or your partner) if you arenât honest about your progress.
The project swap method
Warning: Only do this with someone you trust.
At the end of each week, swap project files. Do this for learning purposes, to see
how the other person has put things together and mixed their track.
This is more cumbersome and involved than the show and tell method, but itâs also more foolproof because you canât really lie. If you send over a project file that is blatantly unfinished, the other person will be disappointed. He or she canât learn as much.
Deadlines
Deadlines help you focus. Thereâs a famous and slightly morbid quote from Samuel Johnson that reads…
âWhen a man knows he is to be hanged…it concentrates his mind wonderfully.â
Of course, self-imposing a deadline for a song to be finished by a certain date isnât going to have as much an impact as being told youâre going to die in a few weeks, but it still does something.
The mistake many producers make when setting deadlines is they make them too long. Your deadlines should be as short as possible, and then some.
Thereâs an old adage written by C. Northcote Parkinson that states: âwork expands so as to fill the time available for its completion.â
If you think you can finish a song in one week, set the deadline for four days. If you think you can produce an album in a year, set the deadline for eight months.
The common objection to setting short deadlines is that they result in lower quality work. This is true, to an extent. Obviously, if you tried to make an album in one week it wouldnât turn out great, but eight months? Thatâs plenty of time.
In fact, shorter deadlines can actually result in better work. You realize time is of the essence, and you focus more deeply and do better work.
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THREE MORE STRATEGIES FOR FINISHING MUSIC
1. Lower your standards
Having high standards for your work is important. All artists have high standards.
But high standards are not helpful when you canât finish any music. In fact, they can actually stop you from finishing music: you work on something, it doesnât reach your (unreachable) standard, and so you flip over to something new.
Donât mistake high standards for perfectionism. Perfectionism kills progress.
The first thing you must do if you want to re-build the habit of finishing music is to lower your standards.
Itâs difficult to lower your standards. Itâs such an odd thing to do, and what if you lose your high standards?
You wonât. The key here is to lower your standards until you can finish music consistently.
One thing that helps you lower your standards temporarily is to not think about releasing your work or making it public in any way, shape, or form. As soon as you think about how your track will be received by the public, or your peers, thereâs a pressure thatâs added.
That pressure forces you to bring up your standards. Itâs a good pressure under normal circumstances, but when you canât finish anything, itâs poison.
So, make the decision to not release anything for a few weeks. Commit to it. If you do make something great, release it, but make sure thereâs no pressure.
2. Work fast and carelessly
High standards become an issue because we overanalyze what weâre doing. We listen to something and think that itâs not good enough. We pick holes in it and focus on the minor issues that most listeners might not even notice.
But when you work fastâso fast that youâre slightly carelessâyou donât have time for that. You donât have time to pick holes in what youâre doing or to focus on the minor issues.
Working fast forces you to make decisions immediately. When writing a chord progression, instead of asking yourself, âhow can I make this the best chord progression?â You ask, âIs this good enough?â
If it is good enough, you move on to the next thing.
Now, working carelessly is a problem when youâve built the habit of finishing tracks. You want to put effort into your craft; give it time, and think about it. But itâs key when you canât finish anything.
Work carelessly because your focus is not to make something good, itâs to actually finish something. It doesnât matter if itâs bad. Remember, most creative people create more bad art than they do good art.
3. Lower the friction
If you possess an exceptionally bad case of non-finishing, itâs likely that youâre having trouble at each stage of the production process.
Perhaps you struggle to come up with ideas and develop/arrange those ideas.
If this is the case, the best thing you can do is lower the friction and make it as easy as possible to finish something.
One way to do this is to model another track. Not remake it necessarily, but model it.
You can copy its structure, general instrumentation, and use your own composition and ideas. Itâs okay if you steal a fair amount from the existing track, (itâs quite hard to make an exact copy of another track anyway).
When you do this, a strange thing happens. You forget that youâre modelling another track because you come up with your own idea thatâs so captivating you lose yourself in it. The track makes itself, you just simply used the model track as a launchpad.
Another way to lower friction is to use construction kits.
WHAT?! CONSTRUCTION KITS?! NEVER!
Yes. If you use a construction kit to make a song and donât add anything original, then you release it and call it your own, I have no respect for you. Thatâs not creative at all.
However, if you use construction kits purely for the purpose of getting into the habit of finishing, then theyâre brilliant. Use as many loops, samples, and construction kits as you like. Make it as easy as possible to finish tracks. Just donât release âem.
As you start to build the habit, do a few more things on your own and use less construction kit elements. Before you know it, youâll be finishing tracks that are made up almost entirely of original elements.
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What’s Next?
With an array of new strategies in your toolkit, finishing tracks will in time become a breeze. But music production is all about workflow and creativity, and finishing tracks only works if you have the whole picture.
If you want to develop a comprehensive system for finishing music consistently, check out the full version of my book, The Producer’s Guide to Workflow & Creativity.